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2009 Stereoscopic 3D Gaming Report
A Comprehensive Analysis of S-3D Technology for Gaming

Stereoscopic 3D has re-entered the mainstream via Hollywood and several thousand cinemas worldwide. This new wave of 3D movies has, to date, successfully out performed 2D movies on a revenue per screen basis. So far, this renewed interest has not found its way from the Cineplex to the living room for a variety of reasons, such as the limited stereoscopic 3D content, the lack of standards for distributing 3D content and the overall availability of 3D capable displays. The exception, however, is gaming. Today’s gamers can enjoy well over 400 game titles in S-3D when using an appropriately equipped PC and one of the S-3D capable monitors. Very recent developments include the ability to play S-3D games on gaming consoles and a 3D-capable TV, the release of the 3D game Avatar, as well as the release of the first 3D capable laptop computers.

What are the implications of these developments and is this trend sustainable in the future? Is this type of gaming compelling to the consumer? What do gamers think of S-3D? What does it take to develop an S-3D game? Who are the decision makers and what would motivate them to invest in an S-3D game? What are the implications for the hardware makers? How many Monitors, TVs, Laptops and Projectors will be needed over the next 5 years to satisfy this growing market? Which 3D technologies are the most compelling and why?

Report Objective:
The objective of the 2009 Stereoscopic 3D Gaming Report is to provide product planners and technologists involved with display devices (LCD, PDP, OLED and DLP), display related products (Monitors, TVs, Laptops and Projectors), and those involved in the video game industry, such as console makers, game publishers, game developers and gamers themselves, a detailed analysis of Stereoscopic 3D Gaming.

This 330-page report (containing 105 figures and 155 tables) provides details about the various S-3D display technologies, software requirements for game development, a comprehensive overview of S-3D games available today, the perspective of gamers having played hundreds of hours of S-3D games, a description of 3D technologies, and most importantly, a detailed forecast of the S-3D gaming market. The report was published in December 2009 and authored by Insight Media analysts Dale Maunu, Chris Chinnock, Norbert Hildebrand, and Arthur Berman.

Highlights:

Click here to view the complete Table of Contents.

An example of Insight Media’s proprietary Market Needs Analysis is shown in the figure.

Methodology
Insight Media’s approach to forecasting is unique and transparent. We have established a methodology of analyzing the market by considering the needs that are important to the consumer and by rating how well the products on the market meet those needs today and in the future. We use the results of these analyses to guide us in developing our forecasts. The transparency comes from the detailed explanation of all assumptions used in creating the forecast. We do not provide a number without a detailed supporting explanation.

Forecasts
The forecast for monitors, laptops and TVs, and to a lesser extent, projectors, follows a similar analysis path. The steps are:

  1. Define the market needs criteria
  2. Evaluate the importance and how well the products meet the consumer expectations for each technology
  3. Develop price and performance assumptions for each technology
  4. Develop yearly market and competitive assumptions
  5. Develop TAM and penetration models
  6. Develop forecasts by technology
  7. Roll up forecasts

An example of our forecast for worldwide 3D-capable unit shipments by technology is shown in the figure. We provide forecasts for three scenarios, Expected, Optimistic and Conservative.

We go a step further and forecast not only 3D-capable displays, but also how many of them will be used for gaming, as opposed to some other purpose.

For the report, Expected, Optimistic and Conservative forecasts were created for both 3D-capable displays, with a second forecast that estimates how many of these displays are used by gamers. Forecasts for each of the following were created:

Who Should Buy:

Deliverable:

This report is delivered as a PDF file under a site license agreement.

Pricing:

2009 Stereoscopic 3D Gaming Report

$5,000 USD

Multi-site Report or Section Pricing

Contact: dian@insightmedia.info

For special section pricing options, please contact us.

Contact: Insight Media, Dian Mecca, dian@insightmedia.info, (203) 831-8464